Facebook Connect: Making Mobile Gaming Social

Note: this is the second post of a four-post series on how Facebook Connect in changing digital media and online marketing. See the others here

Playfish's 'Who Has the Biggest Brain' is a wide popular Facebook Application and iPhone game. While not new, it is a terrific example of how Facebook Connect can be integrated into gaming environments to make the game more social, sticky and engaging. The game itself is very well done (challenging, fun, smart) but I am even more impressed by the role that Facebook Connect Plays:

- Through the iPhone App, users can connect their Facebook social graph through the mobile Facebook Connect integration

biggest-brain-facebook-connect-friends - Once connected, users are notified of where their score sits within their social graph, instantly encouraging competitiveness. When you pass a friend's high score, the screen animates as you move up the 'podium' - its terrificly clever and yet a simple way to bring relationships to an otherwise one-dimensional game

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- Users can share their high scores via the Facebook feed or notifications - and, similarly, users are notified when their scores are surpassed

While Playfish's Facebook Connect integration is not unique, it is a great example (SGN, Zynga and others have also done it well). These are all mobile gaming integrations... but it begs the question: why can't this work on traditional gaming platforms like Xbox Live or the Playstation Network? These are more robust, interesting opportunities that already have web interfaces and thrive on social interactions.

"Welcome to your iPhone 3GS" Email. Two Weeks Later.

Yet another awful, poorly timed email from Apple. At this point, I should start a weekly post about email campaigns from Apple...

Today's email says: "Thanks for purchasing iPhone 3GS. Welcome to your iPhone 3GS: We can't wait to show you around."

That is very kind of Apple - but it would have been far more useful when I actually bought the iPhone... rather than two weeks later. The well-edited tutorials / videos would have also been useful at that point, but I am afraid that learning how to place calls and using the keyboard are no longer helpful (and if they were - it would be a terrible reflection on me and the phone).

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Google Buying, Muscling Market Share for AdSense for Mobile?

"One app. Lots of stuff."

That's Google's tagline for their Google Mobile application... but it really should be: "One app. Lots of promotion." If you have been to any tech blog over the past two weeks, you have certainly seen Google advertising for their mobile app - which is an excellent product. But the frequency with which the ads are running - and their appearance in typically high value rotations (sometimes two or three per page) is, at the very least, revealing of how important Google considers its mobile strategy.

Whether or not Android becomes a (or the) dominant mobile player - Google stands to monetize traffic from iPhones, Blackberries, etc. And it is important to realize that Google's advertising flurry coincides with their AdSense for Mobile launch... so in effect the ad campaign has two audiences and benefits: Driving Mobile Adoption - reach consumers and drive Google Mobile downloads - which result in more frequent Google search usage on handsets - which results in better penetration of Mobile Ads... monetized of course by Google

Reach Publishers and Developers - Prominently targeting tech pubs - repeatedly - reaching publishers and developers - who are reminded (repeatedly) of Google's efforts in Mobile - and thus encouraged to either integrate or develop alongside

When competing with Google - one of the biggest concerns is always their ability to leverage the network (in a way comparable to most others' house ads) to drive brand awareness and buy market share.

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After iPhone 3GS Upgrade, Apple Asks me to Insure my 3G

I have criticized Apple's email marketing efforts before (here and here)... but this one takes the cake: Your iPhone 3G hardware coverage is about to expire Don't say good-bye. Extend your coverage with the AppleCare Protection Plan.

This email is laughable since I purchased the iPhone 3GS this weekend and used the same email address to pre-order it. And I activated the 3GS through iTunes - effectively replacing iPhone 3G.

I understand that Apple has these emails systematically scheduled; but, you would think they would scrub the recipient list on a weekend when 1,000,000 new iPhones were sold.

Considering I just extended my AT&T contract and upgraded my hardware, I really enjoyed the ironic "don't say goodbye" tagline.

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iPhone 3GS Video & Camera Demo: Using MLB.tv

Oh how technology and digital media have advanced. Below is a video demonstration:

- capturing an HD broadcast of a live Red Sox game (streamed from MLB.tv, through my computer, and onto the television) - the video was shot on the iPhone 3GS's new video capture - and uploaded to Youtube wirelessly via the iPhone... in less than 30 seconds

On the iPhone and the computer, the video quality is far better than what is displayed on Youtube... but it is still far from HD and, despite TechCrunch's argument otherwise, products like the Flip Mino HD still have a role within the market (for now).

Also worth noting, the iPhone 3GS's camera is markedly better than the previous model's - both in focus, function and output. This photo also does a better job conveying the quality of MLB.tv's broadcast... a product I am so thoroughly impressed with that I chose to cancel my Comcast MLB Package subscription after five years:

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iPhone 3GS Launch: Advertisers Join the Consumers

Early indications are that the iPhone 3GS launch has been a success - there were "100,000s of pre-orders" and, thanks to Apple's pre-launch reservations and purchases, the experience was clean and efficient. But just as consumers waited in line for their shiny new iPhone, advertisers prepared the launch and the marketing onslaught is everywhere. Visit any tech blog and you'll see a swarm of ads for: - iPhone 3GS-compatible accessories (ie skins and cases) - iPhone competitors (namely the Palm Pre) - Phone carriers (Sprint and T-Mobile are trying to capture attention)

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My personal favorite:

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This is good too... as *everything* comes off as an ad:

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For 40% of Users, Mobile Web has Replaced the Regular Web

It is time to start thinking of mobile devices as netbooks or, for that matter, laptops. Data from AdMob suggests that users of the iPhone and iPod Touch are highly captive consumers of content and entertainment. The most remarkable statistic: 43% of iPhone and iPod Touch users spend more time on the mobile web than on a computer or laptop.

More than 40% of users of both devices reported using the Internet on their mobile device more often than using the Web from their computers or listening to the radio.

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The Market Responds to Palm Pre and iPhone 3GS, Differently

On a day when data was released surrounding the Palm Pre's launch and Apple announced the iPhone 3GS, the clear loser was the Palm Pre and its carrier.

Palm: -6.5% Sprint: -2.9% Apple: -0.6% (rebounded from -3% after WWDC) AT&T: -0.3%

You will notice in the below chart that the market's reaction occurred before Apple's keynote (which was relatively expected materials) and actually rebounded as the day progressed... suggesting that the movement was rather a reaction to the Pre's weekend sales:

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Sony PSP Go Launches... But the Time has Passed

Let me preface by saying that, while I do not consider myself a video game buff, I am the proud owner of a Sony Playstation 3 (used both for Blu Ray and infrequent gaming). It is important to say this because my remarks about the PSP Go - Sony's latest version of their portable gaming device - are neither rooted in a dislike for the hardware nor the for the gaming content.

Simply put, the PSP Go is entering the market at a time dominated by mobile devices. Its two core usages are for gaming (leveraging Sony's content and game developers) and high quality video. But unless Sony's device is staggeringly better than what can be done on the iPhone (and others like the Palm Pre), users will not:

- carry another, heftier device - pay premiums for content and titles - change their viewing habits (how much better would video need to be to turn in your iPhone or iPod Touch for another small viewing screen?) Sony PSP Go

Perhaps if the Sony Go was introduced two years ago, it could have won market share during a time when consumers did not believe everything (work, phone, gaming and video) could be done in a single device. But today - we know it is possible and we know that the trend will continue:

- devices are getting better - gaming content is dramatically improving (just look at Zynga) - major gaming titles and developers are focusing their attention on mobile (currently the primary reason for gamers to want a PSP Go) - in the near-term economic climate, users appear willing to sacrifice quality for pricing (ie a <$10 game via the App Store vs. a $40 Sony title) - Apple and others are opening up to allow peripheral development / integration... which could significantly enhance gaming quality